tag:blogger.com,1999:blog-4121077716817410982.post8971302789092338114..comments2020-07-19T18:47:03.373-07:00Comments on Solosaurus: GME as Plot GeneratorJerryhttp://www.blogger.com/profile/16039318962064899079noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4121077716817410982.post-19904123525503788312011-10-27T01:48:18.838-07:002011-10-27T01:48:18.838-07:00Thanks for sharing your thoughts Jerry. I will bri...Thanks for sharing your thoughts Jerry. I will bring those into my GME playing/writing exercises.<br /><br />Best regards,<br />MatsAnonymoushttps://www.blogger.com/profile/05155588509261984157noreply@blogger.comtag:blogger.com,1999:blog-4121077716817410982.post-15654369375075065552011-10-26T20:07:40.758-07:002011-10-26T20:07:40.758-07:00Mats, In my situation I was shifting viewpoints a ...Mats, In my situation I was shifting viewpoints a lot and sometimes even physical locations and times. So the chaos factor was not a constant thing for all characters. For one, things were in control where for another things were going out of control.<br /><br />I also figured that one character might be another character's NPC. When Character A had a scene with Character B, then B was the NCP. But once I was looking at the story from B's viewpoint, A became an NPC. There's no reason A would stop interacting with B just because it's not A's scene.<br /><br />None of that was in the GME. I just did it on my own as it made sense. By the end of my outline, however, I wasn't using GME too much. I wanted it to go a certain way. So I just consulted it for inspiration.<br /><br />I will say the GME prevented any sort of writer's block during the idea generation stage. I wish it could be used in the actual writing as well!Jerryhttps://www.blogger.com/profile/16039318962064899079noreply@blogger.comtag:blogger.com,1999:blog-4121077716817410982.post-4063684363958632702011-10-24T04:13:30.317-07:002011-10-24T04:13:30.317-07:00Thanks for this great post Jerry! =)
You brought ...Thanks for this great post Jerry! =)<br /><br />You brought up some interesting ideas that I haven't thought of, e.g. when going from one viewpoint character to another, a PC could (temporary) become a NPC.<br /><br />When having multiple characters living their lifes in parallel (and not always in the same party/group), all the PCs probably need their own personal Chaos factor, which you seem to have been using in your writing/playing. I miss this in the Mythic GME ruleset. What are your thoughts in this matter?Anonymoushttps://www.blogger.com/profile/05155588509261984157noreply@blogger.com